Playtesting you're much is to much?

Discussion in 'RPG Discussion' started by SoulCatcher78, Feb 24, 2018.

  1. SoulCatcher78

    SoulCatcher78 Level 0 Character

    So I've just completed my final test of my Dwellers of the Forbidden City port that I'll be running on Thursday so that I can make some final adjustments based on group composition and it made me wonder "how much is to much testing?".

    For those of you who GM at conventions regularly, how many times do you test your content? Do you run more than one particular adventure during a convention? Do you have any hair left once you've completed your prep?

    I'm running three separate adventures this year and I'm guessing close to 16 hours of testing/prep so far with another 6ish to go to finish off Masters of the Forbidden City.
  2. JediSoth

    JediSoth Troubadour

    I like to run each scenario I'm planning to run at a convention once for my homegroup before I take it "live." The only exceptions are if I don't yet have the adventure (if I'm running someone else's content, like an Adventurer's League scenario) or I'm running something I've already run at a convention once or twice (or more) before. I typically run four different adventures, though I've been known to double-up popular content like Paranoia, Star Wars, or Ghostbusters.

    Honestly, I spend more time prepping the pre-gens and minis (when appropriate) than I do the adventure. No matter how perfect you tweak it for any particular group for which you're running it, the next group is going to come along and do something completely out of left field that you didn't prep for.
    SoulCatcher78 likes this.
  3. SoulCatcher78

    SoulCatcher78 Level 0 Character

    I'm trying to keep the material as loose as possible to account for the likely derailing by the players (it's DCC so I'm counting on them throwing a monkey wrench into things). Pacing is my big variable but as long as there's a beginning and an end, all the stuff in the middle can be sped/skipped or slowed down as needed.
  4. grodog

    grodog Troubadour

    Since most of my adventures are eventually intended for publication, I consider the convention scenarios the playtesting. I sometimes run my scenarios ahead of time, and often at other conventions, but truthfully I consider the chance to play in a soon-to-be-published adventure as one of the best perks of attending GaryCon, North Texas RPG Con, and other old-school-friendly shows.

    PBurke likes this.

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