More Guests Being Added As They Respond!
Peter Adkison is a serial entrepreneur. His first business was Wizards of the Coast, which he founded in 1990. While CEO, from 1990 – 2001, Adkison published Magic: The Gathering, 3rd Edition D&D, and Pokémon. In 2002, Adkison acquired the Gen Con tabletop games convention which he still owns. After finishing film school in 2012, Adkison began developing a fantasy web series called Chaldea. Chaldea combines live action film with comic art and is scheduled to release as a YouTube channel in fall, 2020. Peter is married to Dee Fenton.
David Baxter has been playing D&D since 1976. He's a senior executive at Legion M, a production company owned by pop culture fans and is always looking for ways to promote gaming and the gaming community.
Award winning illustrator and graphic designer. Syndicated cartoonist. Table top game illustrator and comic book artist. Sci Fi and Fantasy illustrator.
Jolly Blackburn is best known as the creator of the comic strip Knights of the Dinner Table.
Jeff Butler has worked as an illustrator, cartoonist, comic book and video game artist. Among his comics credits, Jeff co-created The Badger and helped bring back The Green Hornet to comic books. He worked in the TSR, Inc. art department, illustrating D&D, DragonLance and other fantasy game products. He also illustrated TSR’s Marvel Superheroes Role Playing Game. Jeff also did numerous art chores on 11 AAA video game titles, including X-Men Legends I & II and Marvel: Ultimate Alliance. He currently teaches Drawing and Making Comics at Madison College and the University of Wisconsin-Madison.
Stephen Chenault is the CEO of Troll Lord Games, publishers of Castles & Crusades, the World of Aihrde, Amazing Adventures and other RPGs. He has worked in the table top role playing industry since 1999 and written and published a host of game books, adventures, and fiction. His most notable works include the Codex of Aihrde, The Castles & Crusades Adventurers Backpack, the C series of adventures and Aufstrag. His fiction includes numerous vignettes from the world of Aihrde and three collections of short stories, the Tales of Eurich and Ava. He worked with and was Gary Gygax’s publisher from 2001 to 2008, putting out a wide variety of material by Mr. Gygax. He continues to work actively in the industry today.
I met Gary Gygax when I was 15 at one of their ‘mini-Gen Cons’ at the Horticultural center. He was running a miniatures game of Chainmail (the fantasy supplement) that I played in. We immediately hit it off., so much so that I started running events at Gen Con the very next year. Gary and I saw each other at these conventions, and he always remembered me. He had Harold Johnson offer me a job at TSR in 1979, (which I refused, it was full time and I wanted to finish high school), and we stayed in touch over the years. After we started the Inner City Company, he always made sure that I got an invite to the “TSR Party” at Gen Con, and I got to know several of the crew that way. When the ‘TSR crash’ hit in 1995-1996, and there was zero production of material for the 2nd Edition, I decided to start writing generic adventures that might fill that void, and I thought I would call Gary and see if he was interested in developing these adventures with me (for a paycheck). I don’t know if Gary was desperate, or just liked me that much, but he agreed. He and I wrote “A Challenge of Arm’s” and “The Ritual of the Golden Eyes with Gary doing these as a ‘work for hire’ developer and writer (which is why I think perhaps he liked me, he could have gotten work anywhere) and we got to know one another and became fast friends. When he could find no investors to underwrite the Lejendary Adventure, he called me, asked if I would form a company with him, and Hekaforge Productions, a Limited Partnership, was born.
Then we REALLY started spending a lot of time together.
By the time 2006 rolled around, my ability to continue pushing the Lejendary line forward had about played its part so I suggested to Gary that we find an ‘angel’ and I approached the Troll Lords with the Lejendary License on Gary’s behalf (at the GAMA trade show that year). Gary then cut his own deal with them; we ended HFP, and were good friends up until his death. He and I still wrote a few things together, but mostly along the lines of,” hey could you take a look and give me your $0.02” rather than anything official. Most of the time we just traded e-mails every other day or so.
From the age of 15 until the day he passed from this Earth, Gary taught me a lot: about writing, design, humor, and frankly, life. I miss him, but carry those lessons with me to this day.
Levi is the owner, creative head and writer at Planet X Games. He’s been roleplaying for over 30 years and is still just as enamored with it as he was when he was 13. In addition to the many titles he has authored at Planet X, Levi has written for Frog God Games, Necromancer Games and several other companies in the hobby. He loves grindhouse flicks, really crappy movies, old comics, horror mags and all things RPG. You can find him on Twitter at @PlanetXGamesCo and on Instagram at @it_came_from_beyond_planet_x.
David "Zeb" Cook started work at TSR in 1979 as a designer and has worked in tabletop and videogames ever since. Over the years he has designed (in no particular order) Expert D&D, Oriental Adventures, AD&D 2nd Edition, Planescape, Conan Roleplaying Game, Bullwinkle and Rocky Party Game, City of Villains MMO, and extensive work on the Elder Scrolls Online Game. He's written and designed a bunch of other things, too! These days he counts his days to retirement while still enjoying games of all sorts.
Best known for his work with Goodman Games, Michael has written or contributed to more than 60 projects for the Dungeon Crawl Classics RPG line of games. In addition to DCC, he’s also worked on two of the wildest Original Adventures Reincarnated books for Dungeons & Dragons—Expedition to the Barrier Peaks and Castle Amber—where he relished in the opportunity to let his freak flag fly. Since the world ended in 2020, Michael has continued to work as lead writer and project developer for DCC Lankhmar in addition to projects as yet unannounced. He is currently planning an exodus from his home in Suffolk County, NY, so be nice to him or he might move into your neighborhood.
DARLENE started her career as a freelance artist in Lake Geneva when TSR was still in its formative years. Along with interior illustrations for various game modules, DARLENE contributed regularly to The Dragon Magazine creating graphics, illustrating articles, but is most remembered for the classic The World of Greyhawk gaming map. In 1982, DARLENE created JASMINE: The Battle for the Mid-Realm® card game-—the first Role-playing card game in history. A few signed and numbered copies from the original run are at this Con.
Jeff Dee's artwork has appeared in numerous games and magazines for over 40 years. He co-designed Villains & Vigilantes, and others. Jeff currently works as a game design consultant and operates two paper game publishing companies: Monkey House Games with V&V co-creator Jack Herman, and UNIgames with partner Talzhemir Mrr. UNIgames’ latest RPG is ‘Bethorm: the Plane of Tekumel’, which reintroduces the setting from TSR’s ‘Empire of the Petal Throne’ (1975), and the latest from Monkey House is ‘Mighty Protectors’, the 3rd edition of V&V.
Flint met Gary in 1982 and worked with TSR, Gary, Ernie and Luke in the early/mid '80's on the Sagard Books, the mysterious 'Sceptre of Seven Souls', Agent 13, Agents of Fortune, The Buck Rogers Strategy Game, novels and RPG, Line In The Sand, the Audio Interactive series (6 or 7 discs), Terror T.R.A.X., Dragonstrike, WildSpace, the well intentioned but Ill-fated Comics Modules and various and sundry other projects, many of which have long faded in memory.
Comic Book and Concept artist who has done work for Wizards of the Coast, DC, IDW, and Marvel Comics, Hero Quest and more.
Worked for TSR/WOTC from 1982 until 2003. Continues to do occasional commissions and freelance.
Artist/Illustrator, I have been painting and drawing cover art and interior art for many diverse publications for over 40 years. Fantasy art is my first love, along with Sci Fi. I have done work from comic books to Dungeons and Dragons, many role playing games, also toy packaging, model box covers, many book covers and interior work. I love to paint and draw, but not with photoshop, I do it the old fashion way, pencils, pens, paint and brushes! I LOVE art!
Alyssa Faden has been a professional cartographer and GenCon panelist since 2012. She is best known for her incredible cityscapes and stunning details, often inviting viewers of her creations to see stories-within-stories for years after. Her clientele includes Monte Cook Games, Kobold Press, Profantasy Software, Gygax Magazine, Golden Goblin Press, Troll Lord Games, and Frog God Games. Her style is unique and self-taught, with influences from the lovely ink work from such greats as Jeff Laubenstein and Jeff Easley. She is a long time table-top RPG gamer with a passion for game mastering Call of Cthulhu.
Matt Finch is generally credited as the inventor of the \"retro-clone\" method of reproducing early-edition rules directly using the Open Game License. He is the author of a host of RPG books, including The Tome of Adventure Design (Frog God Games), Pod Caverns of the Sinister Shroom (Expeditious Retreat Press), The Borderland Provinces (Necromancer Games and Frog God Games), Swords & Wizardry, OSRIC (initial author), Spire of Iron and Crystal, the Quick Primer for Old School Gaming, Demonspore, Rogues in Remballo, Tomb of the Iron God, and Grimmsgate. Matt has also contributed to Rappan Athuk (Frog God Games and Necromancer Games), Quests of Doom, Fifth Edition Foes, written numerous articles for Knockspell Magazine, and edited several published products such as Razor Coast, Fane of the Fallen, and The Northlands Saga.
Matt Forbeck is an award-winning and New York Times-bestselling author and game designer with over thirty novels and countless games published to date, which have won dozens of honors. His recent work includes Biomutant, Minecraft Dungeons: The Rise of the Arch-Illager, the new Dungeons & Dragons: Endless Quest books, the Shotguns & Sorcery 5E sourcebook, and the Marvel Multiverse Role-Playing Game. For more about him and his work, visit Forbeck.com.
Zach Glazar is the Chief Operating Officer at Frog God Games, and he regularly moonlights at almost eveyone else's job, from game design, editing, and marketing to online store management and KickStarter promotion. Before joining Frog God Games, Zach was the founder and owner of Lesser Gnome, an OSR-focused game company. Two of Lesser Gnome's releases. Death and Taxes (with Edwin Nagy) and Whisper & Venom (with John Hammerle), were nominated for a total of 4 ENnie Awards.
Hi, my name is Skeeter Green, and I have been in the freelance rpg publishing business for 20 years. I have been a developer, author, and editor for Frog God Games and Necromancer Games for 10 years, and now I’ve got my own company, SGP (Skeeter Green Productions) going on 3 years. I'm also one of the founders of the Independent Publisher's Union, along with several well-known friends in the industry.
SGP publishes fantasy rpg titles (including acclaimed Crypt of the SCIENCE-WIZARD and Cryptocodex) under the DCC/MCC, 5th edition, and Swords & Wizardry rulesets. I like to go easy on the rules, have fun, and hang out with good people. Go forth and conquer!
Best known for C2: Ghost Tower of Inverness, Allen Hammack has contributed to over 100 products as author, designer, editor, or developer. He writes often on using myths and legends of the world in gaming: three books on the subject, the Viking Gods boardgame, and was a chief editor of Dungeon Masters Guide and Deities & Demigods during the five years he served at TSR. Hired by Gary Gygax, Allen was Manager of Designers during the "Golden Era" of TSR. Tracy Hickman called Allen "the man who taught me how to write."
Bill has been gaming since 1966 and was there for some of the early times. He knew both Dave Arneson and Gary Gygax and was instrumental in getting Professor Barker's Empire of the Petal Throne over to TSR. He was at the founding of the Castle and Crusade Society.
Hall of Fame member, Jennell Jaquays pioneered pre-made RPG scenarios in her D&D fanzine The Dungeoneer in 1976 and is STILL known for her classic adventures Dark Tower and Caverns of Thracia. After several years as a staff artist for TSR, Inc, she returned to computer games in 1997 as a designer for id Software on Quake 2 and 3 games. She currently publishes her own RPG material as 5th Wall Games & Miniatures.
Alex Kammer has authored dozens of D&D adventures for a number of publishers. He is also one of the owners of Gamehole Con and the True Dungeon attraction. Beyond that, he has not stolen anything, at least not as far as any of you know.
I wrote some rules and edited and published some magazines.
Doug Kovacs grew up in the northwest suburbs of Chicago, playing Dungeons and Dragons and other RPGs . He drew his way through High School, avoiding involvement in most things but art class, where he cultivated a love for all forms of painting and drawing. At 16 he thought he invented cubism, but then realized he was wrong. In 1996 he received a BA from Columbia College Chicago, however over four years of school it was never mentioned that the internet and digital media might completely change the world. Then they did. Since then he has adjusted , and has worked on many
projects including 3rd and 4th Edition D&D, collectable trading card illustration and concept art for miniatures games. Doug may be best known for having worked with Goodman Games in developing Dungeon Crawl Classics RPG.
Recently Doug as begun conjuring up a series of art/gaming books called the Hobonomicon. and he continues to produce images that he believes would never have come into existence without the application of his own personal gumption.
Diesel LaForce has been an Illustrator and Cartographer for D&D, Role Playing and Wargames since he was 19 years old, starting in 1980. He was a staff illustrator with TSR for 16 years. Over time he has entered into sculpting as well. He is still active in the industry, and even to this day has worked the art show at Gen Con pretty much since it's inception. He moved from Lake Geneva to Texas 2006.
Mike Mearls has spent over 20 years as a game designer, working primarily on tabletop RPGs. He led the creation of 5th edition D&D and played a critical role in the development of 4th edition. Aside from D&D, he designed the Iron Heroes RPG and worked on a variety of other games, including Unknown Armies, Feng Shui, and Hunter: the Reckoning. His board game work includes Castle Ravenloft, Betrayal at Baldur's Gate, Axis & Allies & Zombies, and Dungeon Mayhem.
Jason Charles Miller
Jason Charles Miller is a critically acclaimed and highly accomplished singer/songwriter. His music has been featured on such TV shows as True Blood, The NFL Today, The Deadliest Catch and Critical Role. Jason has written songs with Billy Ray Cyrus, Rickey Medlocke [Lynyrd Skynyrd], Charlie Starr [Blackberry Smoke], Ben Moody [Evanescence], Paul Anka and has been awarded 3 gold records. As a voice actor he has appeared in over 100 cartoons, anime and video games. Jason co-hosts Bardic Inspiration, a live songwriting show for Codename Games, hosts the Geek & Sundry RPG show Starter Kit, and is the DM of The Gaxx Pack on GaryCon Live! He is also widely recognized as the founder of the rock band Godhead.
After playing his first D&D game at the age of six at Gen Con, he became enamored with role-playing games. He has worked on products for every edition of Dungeons and Dragons and written too many adventures for organized play campaigns to count. He has administered several Organized Play campaigns and is currently the Content Manager for the D&D Adventurers League. Greg has written for Wizards of the Coast, Dragon and Dungeon Magazines, Fantasy Flight Games' Midnight setting, Raging Swan Press, Schwalb Entertainment, and Kobold Press, among other companies. Some of his most recent contributions include Adventures from the Potbellied Kobold, Knuckleheads & Other Such Curiosities, and his regular Storybuilding series for Ghostfire Games.
Professional Dungeon Master, Host of GM Tips, Story Coach, creator of SATINESQUEST.COM (LUXURY TRAVEL GAMING ADVENTURES) & Co-Creative Director of Sirens: Battle of the Bards DnD 5e Supplement on THEBARDBOOK.COM
Ben Reese, son of Mike Reese creator of Tractics, grew up in the gaming world. Playing and running war games and RPGs for over 25 years now, he is experienced in a variety of systems and genres. As a martial arts teacher and proud father of 2, Reese is excited to help the next generation of gamers experience the fun, community, and stories that gaming can bring.
Mike Reese, born 1948, Harvard, IL; Graduated HHS 1966; BSA NIU 1971
Mil Svc: US Army, Troop F, 2/2 ACR 1971-1974, Resident Madison, WI 1974-1976; Resident Detroit area, 1977- present, Employer: U.S. Army, TACOM, Warren MI 1977-2005; Retired Feb 2005, Gamed with Gary 1966-1971; GM 1968-Present. TRACTICS 1971; FAST RULES 1971; author FIRE IN KOREA (THW); LITTLE WARS (TSR); THE COURIER; AFV-G2; Editor IABSM!, NUTS!, TW&T,Arc of Fire
Ed Stark has been working as a game designer for more than thirty years in both the tabletop and computer industries. Ed started his career at West End Games where he worked as the Paranoia Line Editor, lead designer for ShatterZone and MasterBook, and a designer for many TORG and Star Wars projects. He also wrote a few novels and several short stories while at WEG. At TSR/Wizards of the Coast, Ed worked in the D&D Worlds group as a lead designer, focusing primarily on the Birthright RPG line but also contributing to Planescape and Ravenloft designs. Ed became the Creative Director for Dungeons & Dragons before the launch of Third Edition and continued in that role through D&D 3.5. Ed moved into the computer game industry as the Lead Writer for Red 5 Studios and, later, Vigil/THQ, working on FireFall and then Warhammer 40k Online. Currently, Ed is a Zone Lead at ZeniMax Online Studios, where he's been working on Elder Scrolls Online for more than 10 years. Ed enjoys all sorts of games, from RPGs to board games and various computer games. He lives in Maryland with his wife Jill and their two cats, Captain Jimila and Quartermaster Oblan.
Stephen D. Sullivan is the award-winning author of more than sixty books. But before he turned to writing novels, he worked on DUNGEONS & DRAGONS Basic & Expert, TOP SECRET, and countless other TSR products. He also helped found Pacesetter, creators of CHILL, WABBIT WAMPAGE, and more. He still dabbles in game creation -- DR. CUSHING’S CHAMBER OF HORRORS RPG supplement being his latest -- and comics, while writing new novels and stories. Visit Steve & his work at: www.sdsullivan.com
Jeffrey Talanian, publisher for North Wind Adventures, started gaming in 1981, playing Dungeons & Dragons using the Holmes Basic version of the game. From 2005 to 2008, Jeff had the opportunity to develop several Castle Zagyg projects under the guidance of his friend and mentor, E. Gary Gygax (R.I.P.).
Since 2008, Jeff’s focus has been on the game he authored, the award-nominated HYPERBOREA, a role-playing game of swords, sorcery, and weird science-fantasy. For more information, please visit www.hyperborea.tv.
A 20 year veteran in the Tabletop Games Industry, Elisa Teague has worked on well over 100 published card and board games including Geek Out!, Betrayal at House on the Hill, and Kingdom Hearts Talisman, written for various RPGs including Dungeons & Dragons, Wardlings, Kids on Bikes, and more, and is now the Senior Producer of Roleplaying Games at Renegade Game Studios, where she is writing and producing roleplaying books for the Power Rangers, G.I. Joe, and Transformers RPGs as well as Vampire: the Masquerade and the World of Darkness line.
Known for social intrigue, deep mystery plots, and puzzles in her writing, she wrote the chapter on how to use puzzles in your game for D&D’s Tasha’s Cauldron of Everything and has designed puzzle events and ARGs for some of the largest companies and events in the world. Both a 30 year RPG player and pro Game Master and author, she lives and breathes all things games.
Leading the nation in the consumption of both Coke Zero and cows, Tom Tullis hails from Ohio, where the natural terrain was so excruciatingly dull the young artist vowed to one day design and print his own. Tom founded Fat Dragon Games in 2005 and has led the industry in print-and-play terrain and miniatures for over 16 years. He is also the creator of the groundbreaking web series Tomb of 3D Printed Horrors, which teaches newcomers the finer points of creating their own 3D printed terrain and miniatures. Tom is a member of the rumored secret society known as Cow-Con, whose members are a savage pack of carnivores who meet in secret to eat medium-rare steaks to ward off the wrath of the Elder Gods. He currently resides in the uncharted territories of Ohio where he plots his evil machinations for world domination.
Jim Wampler is the main guy to blame at Mudpuppy Games, the writer and creator of Mutant Crawl Classics RPG for Goodman Games, and the author of the Marvin the Mage comic strip. Sometimes, Jolly Blackburn even lets him play around with the Knights of the Dinner Table characters on covers. Jim has written adventures for DCC, MCC, and Metamorphosis Alpha, and is the publisher of SCIENTIFIC BARBARIAN magazine. He also co-hosts the Save For Half podcast with some far-more-talented folks.
James M Ward
I'm a happily married family man of fifty years with the kindest wife in the world, three grown, charming sons and six amazing grandchildren. I had twenty plus years working at TSR and rising in the ranks starting off as the Inventory Controller and ending up as Vice President of Production. I'm a famous game designer with credits like the first science fiction rpg in METAMORPHOSIS ALPHA and the first apocalyptic rpg in GAMMA WORLD. I have many other game credits and have designed games in all seven types of game formats. I'm most proud of the Troll Lord products of THE STORYTELLER'S THESARAUS and the STARSHIP WARDEN. Both of these were best sellers. Speaking of best sellers I'm also a novelist with best selling books to my credit: Vatican Gold, Pools of Darkness, and King's Commission to name a new. At seventy I still love to work every day on various game projects. I plan on continuing that work ethic until the lord says game over and takes me to a new game.
Bill is an industry veteran who has published or written over 200 titles for roleplaying games over the past 17 years. He founded Necromancer Games in 1999 (with Clark Peterson) and released the very first third party publication for 3rd Edition Dungeons and Dragons (The Wizard's Amulet). Subsequently, Necromancer formed one of the main legs of Sword and Sorcery Studios (along with White Wolf, Monte Cook Games and Fiery Dragon) that was one of the largest producers of roleplaying materials during the 3.0-3.5 era. In 2010, Bill started Frog God Games (as CEO), along with Matt Finch and Greg Vaughan. Since its founding, Frog God has produced over 120 high quality titles.
Michael Witwer is a New York Times bestselling author known for his work on the Hugo-nominated Dungeons & Dragons: Art & Arcana, the critically acclaimed Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons, and the bestselling Heroes' Feast: The Official Dungeons & Dragons Cookbook.